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+ The types Lively, Instrument, Interactive Environment and Helper can now also be set to Clonable! (We now have a system where we could add more attributes to those formerly "select one only" types, so let us know if you need any other attributes for these types.) Thanks Isaacool & everyone! + Pasting Discord images with underscores now works! Thanks Kodix! + There's a new Multi attribute: No Dust Trails! Thanks Rose! + You can now right-click while holding a Liner to clear your lines! Thanks Skittle! Hi everyone! Here's what's new in the latest update: Hope you enjoy! And thanks everyone for being in Manyland! + There's new sounds! Check out the Misc board for more. + The new Speedinfo! command shows you frame rates, sector boundaries (neighboring sectors of the one you're in are always pre-loaded), how many different items are loaded and more! Hope it's useful! + Ctrl+Q now takes you to your home area! Thanks Aaron Nitori & Pomello! + Outer Ring locations now also show in the Friends list, along with the people count and a link to teleport there! Thanks Skittle! + We added the Clonable attribute to the types Place Name, Changing Harmful, Deadly, Deadly Moving and Deadly Emerging! Thanks Skittle & Isaacool! + There's two new Wearable attributes: Grab Resistant and Transport Resistant! Thanks Skittle! + To lessen the "mini freezes," the server stability restart frequency has been reduced to once every 3 hours! Thanks everyone! + You can now hold back an instrument note by pressing Ctrl, to be played as a chord next time you hit a note normally! + We fixed the "Someone dies" command! Thanks P.D. and now there's also a new "Set Writable Color" option to override the background and text color! Thanks Isaac! + As of recently, you can open Writables via Mediums. "+0.5: cell 1 show"! Thanks Cyel & everyone! + Timing in Dynamics can now also be provided relative to the last value by using "+", e.g. + You can now hold Ctrl (on the desktop version) to open the motion/ possessions bar even while on Walkables! Thanks Grand! + There's a new attribute for Crumblings: Crumble Upwards! Hat tip to Rose! + There's a new "Crumble Instantly" attribute for Crumbling blocks! Thanks Oxygen! + Climbables and Walkables have new speed attributes (and optionally, only in the downwards direction)! Thanks Isaac! + You can now enable vertical symmetry in Painter by hitting Shift+S (or clicking the new menu entry)! Thanks Oxygen & everyone! Known spawn times: Main campaign, first Earth zone, through a sewer entrance.Hi everyone! There's been many new features recently:.
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Once inside the Safehouse, you will find Hunting Pistol inside a locker.
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There are more tripwire traps inside the safehouse, so don't just run in when you open the door. You can fire at the sticks on the sides of the ramp to trigger them from a safe distance. Watch out for Tripwire traps, if you walk over them they will explode. Use the Hunter's Key to open it and reach the Safehouse. When you reach the end of the dungeon you will find a door that's locked. One key thing to note, if you respawn the area by dying or resting at the crystal, you also respawn all of the landmines along with the enemies. You can shoot them to trigger them safely from a distance, but the noise is highly likely to attract nearby enemies. Keep a close eye on the ground as you move the landmines are a cylindrical canister with 3 spikes sticking out of them in a spread pattern. You'll likely periodically hear "bangs" in the distance that is from an enemy walking over one of the many land mines, but you will most definitely encounter some yourself. There are traps all over the place in this level. Talk to the Hunter and she will provide you with the Hunter's Key. Next to the first checkpoint, you will find the Hunter.
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